Effect | Barrel |
Health | 10 |
The fisherman is a villager, whose clothes are brown, a straw hat is worn on his head, and a fish dangles from his belt. Depending on the biome, the clothing of the fisherman may have slight differences.
The fisherman buys raw fish, boats made of different types of wood, and sells fried fish, a fire and enchanted fishing rods.
The fisherman has five levels of profession development: beginner, journeyman, artisan, expert and master. As the level changes, new goods appear, and the belt buckle changes color.
The working place of the fisherman is the barrel.
- Synonyms: Entity.minecraft.villager.fisherman
- Minecraft versions: 11 / 10.5.1 / 1.22 / 1.21 / 1.20 / 1.19.1 / 1.19
- COMMAND: villager ~ ~ ~ {VillagerData:{profession:fisherman, level:2, type:plains}}
Modify date: 11/11/2022
Questions about fisherman
Here you will find detailed answers to frequently asked questions about fisherman.
To get emeralds, you can use a trade with a beginner-level fisherman: he will offer to exchange 10 coal for 1 emerald. He will also exchange 6 pieces of raw cod and an emerald for 6 pieces of fried cod. When the fisherman reaches the Journeyman level, he will give an emerald for every 15 pieces of cod.
An artisan fisherman will sell an enchanted fishing rod for emeralds. Having reached the Master level, the fisherman will buy any kind of boat for one emerald. In fact, this is five wooden blocks for one emerald.
A barrel is a block in which fishermen collect and store their catch. Fishermen do not store anything but fish in barrels, and they can put no more than three types of fish there at a time.
Players can use barrels as an alternative to chests. It is easy to make, requires less resources than a chest, and has a number of advantages. The barrel is quite roomy, has 27 storage cells. The barrel can be placed upright or sideways and it will still open. Unlike a chest, a barrel does not require free space on top to open, which helps save space in the room, which is why barrels are often built into walls.
The disadvantage of barrels is that they cannot be combined like chests.
To do this, you can replace the profession of a villager. For a villager whose profession is not needed at the moment, the profession block (workplace) should be destroyed, and he will turn into an unemployed person. Next, we assign him the profession of a fisherman in the usual way (using a barrel).
Note: the method may not work if this villager has previously been traded. In this case, the villager not be able to change profession.
- A nitwit and a child will not get a profession.
- To assign a profession, you use a profession block already occupied by another villager.
- You have traded with this villager before.
- The work block of this villager was destroyed, and goods were already being exchanged with him.
- There is an obstacle that blocks the villager's access to the workplace.
- The new work block is 40 blocks away from the villager.
- If you are not satisfied with the Novice Fisherman's range of goods, you can destroy his Work Block to make him a regular villager. After that, install a new workplace. At the same time, the range of goods will change. Important! This method can be used if you have not yet traded with this villager.
- Prices and assortment may vary fr om fisherman to fisherman. Therefore, first you need to familiarize yourself with the offers of all available sellers.
- If you turn a fisherman into a zombie, and then cure him, you can get a good discount on all his goods.
- The fisherman, like villagers of other professions, has a lim it on the amount of goods that he can sell. Over time, the number of goods for sale resumes.
- After the successful completion of the raid, the fisherman will give the player raw cod or raw salmon.
In order for an unemployed villager to become a fisherman, you need a bed and a workplace (a barrel for a fisherman). The workplace and the bed should not be occupied by another villager.
A villager fisherman sells different types of fried fish and enchanted fishing rods. In addition, he sells bucket of fish. The fisherman buys thread, coal, boats and raw fish.
No, fishermen don't sell tropical fish. But a villager fisherman will buy 6 pieces of tropical fish caught by the player for 1 emerald.
Tomato clown fish (Amphiprion frenatus) or red clown fish is the rarest fish that is in Minecraft. The probability of catching it is only 2%.
Yes, at the "Beginner" level, the purchase of 20 pieces of threads for 1 emerald may appear among the transactions of a villager fisherman with a probability of 50%. At the "Apprentice" level, a fisherman will buy 14 threads for 1 emerald.
No, a villager fisherman does not sell or buy a sponge.
In Minecraft you can go fishing in any volume of water, even in one block. The disadvantage of this method is a long wait for biting, even if the fishing rod is enchanted with "Luck of the Sea".
There are also so-called "ideal" conditions, under which fishing is much more effective. For example, it is best to fish in a volume of water of at least 5x5x2 blocks. The surface of the water in this case allows the player to immediately notice that something is caught on the fishing rod. In large bodies of water (in the sea or a wide river), it is better to fishing for treasure. It is also recommended to avoid cold waters. In order to reduce the waiting time for the bite, it is desirable that there are no blocks covering the sky above the water. And the best fishing, of course, during the rain.
"Luck of the Sea" is a charm for a fishing rod that increases the chance of catching a valuable object, and reduces the chance of catching garbage.
- "Luck of the Sea" I - 7.5% chances to catch garbage, 6% chances to catch treasure.
- "Luck of the Sea" II - 5% chances to catch garbage, 7% chances to catch treasure.
- "Luck of the Sea" III - 2.5% chances to catch garbage, 8% chances to catch treasure.
A villager fisherman in Minecraft sells different types of fried fish and fishing rods with charms.
Yes, at the "Beginner" level, the purchase of 20 pieces of threads for 1 emerald may appear among the transactions of a villager fisherman with a probability of 50%. At the "Apprentice" level, a fisherman will buy 14 threads for 1 emerald.
How to craft fisherman
There is only one recipe for how to craft fisherman in Minecraft. Below you can see a description of this recipe: a picture with ingredients and step-by-step instructions on how to make fisherman in Minecraft.
In order for a common villager to become fisherman (get a profession), you need a bed and a worktable (barrel). At the same time, both the bed and barrel should not be occupied by other villager.
Only after receiving the profession fisherman will be able to start trading with the player.
What to craft with fisherman
There is only one recipe that uses fisherman in crafting in Minecraft. Below you can see a description of this recipe: a picture with ingredients and step-by-step instructions on how to use fisherman in Minecraft.
Fisherman | ||
Lightning Bolt |
What fisherman buys
There are 12 items that the fisherman buys in Minecraft. Below you can find a detailed description of these items, which can be purchased by fisherman in Minecraft.
What fisherman sells
There are 4 items that are sold by the fisherman in Minecraft. Below you can find a detailed description of these items that a baker can sell in Minecraft.
Video about fisherman
There is only one video on the site which has fisherman in Minecraft. You can watch this video below to get a better idea of what fisherman looks like in Minecraft.
Screenshots of fisherman
There are 10 screenshots on the site, which has fisherman in Minecraft. Below you can see these screenshots to get a better idea of what fisherman looks like in Minecraft.
Command to summon fisherman
There is a command that allows you to summon fisherman in Minecraft. Below you can see a detailed description of this command to learn how to create fisherman in Minecraft.
Fisherman can be summoned using a command in creative mode. This requires:
- open chat (press "T")
- write command
/summon villager ~ ~ ~ {VillagerData:{profession:fisherman, level:2, type:plains}}
- press "ENTER"
You can also specify the coordinates by which fisherman will be called:
/summon villager ~ ~ ~ {VillagerData:{profession:fisherman, level:2, type:plains}}
/summon villager 100 ~ 200 {VillagerData:{profession:fisherman, level:2, type:plains}}
/summon villager ~10 50 ~-2 {VillagerData:{profession:fisherman, level:2, type:plains}}
X - coordinate from west to east, Y - height, Z - coordinate from south to north.