Effect | Can't get a profession |
Health | 10 |
The Nitwit is the most useless villager who wears a green robe. Depending on the biome in which he spawned, the lower part of the robe may change, but the upper part always remains green.
Nitwits don't have any profession, they don't choose it. Accordingly, they do not have levels of development, they cannot trade in the same way. The only function of the Nitwits is reproduction.
- Synonyms: Nitwit
- Minecraft versions: 11 / 10.5.1 / 1.22 / 1.21 / 1.20 / 1.19.1 / 1.19
- COMMAND: villager ~ ~ ~ {VillagerData:{profession:nitwit, level:2, type:plains}}
Modify date: 12/05/2022
Questions about entity.minecraft.villager.nitwit
Here you will find detailed answers to frequently asked questions about entity.minecraft.villager.nitwit.
Even though Nitwits are not a problem for the player, some players would like to reduce their number in the village by populating it with "useful" villagers. But Nitwits although useless, are still considered villagers, so directly killing a Nitwit will lead to negative consequences: the loyalty of villagers with professions will be lost, prices will rise, and the village golem will perceive the player as an enemy.
One way to get around this problem is indirect killing. For example, place a block of lava in their path or set something on fire and just let them burn. Or lure them into a hole and cover them with gravel or sand.
- The Nitwits will not approach the village bell if it is hit.
- A Nitwit can be made happy by giving him any food.
- A villager who loses his job will never turn into a Nitwit.
A nitwit is a villager who does not have a profession, and who cannot get it. Hillbillies do not perform any everyday functions in the village. They feed, reproduce, but produce nothing.
No. A nitwit is not able to work, which means he cannot trade.
A nitwit can be turned into a nitwit-zombie. But after the player heals him, the nitwit-zombie will not turn into a villager, but will remain a nitwit.
The nitwit-zombie will remain a nitwit after healing, without any changes in behavior.
No. A nitwit will not accept any profession, no matter how the player tries to encourage them to work. These mobs can be identified by the green clothes they wear.
Yes. Despite the fact that nitwits are not busy with anything, they can still reproduce like ordinary villagers.
Every born little villager has a 10% chance of becoming a nitwit.
The nitwit is the most useless villager who wears green clothes. Depending on the biome in which he was born, some elements of clothing may change.
The nitwit in Minecraft live peacefully in the village, adhering to their own daily routine. They feed, reproduce, sleep at night and communicate during the day.
The player should not kill the nitwits. Any negative impact on a villager in Minecraft will cause a decrease in the reputation and hostility of golems. Therefore, if they are not needed, they can be taken away from the village and "helped" to fall into a pre-prepared pit or lava.
What to craft with entity.minecraft.villager.nitwit
There is only one recipe that uses entity.minecraft.villager.nitwit in crafting in Minecraft. Below you can see a description of this recipe: a picture with ingredients and step-by-step instructions on how to use entity.minecraft.villager.nitwit in Minecraft.
Nitwit | ||
Lightning Bolt |
Screenshots of entity.minecraft.villager.nitwit
There is only one screenshot on the site which has entity.minecraft.villager.nitwit in Minecraft. You can see this screenshot below to get a better idea of what entity.minecraft.villager.nitwit looks like in Minecraft.
Command to summon entity.minecraft.villager.nitwit
There is a command that allows you to summon entity.minecraft.villager.nitwit in Minecraft. Below you can see a detailed description of this command to learn how to create entity.minecraft.villager.nitwit in Minecraft.
Entity.minecraft.villager.nitwit can be summoned using a command in creative mode. This requires:
- open chat (press "T")
- write command
/summon villager ~ ~ ~ {VillagerData:{profession:nitwit, level:2, type:plains}}
- press "ENTER"
You can also specify the coordinates by which entity.minecraft.villager.nitwit will be called:
/summon villager ~ ~ ~ {VillagerData:{profession:nitwit, level:2, type:plains}}
/summon villager 100 ~ 200 {VillagerData:{profession:nitwit, level:2, type:plains}}
/summon villager ~10 50 ~-2 {VillagerData:{profession:nitwit, level:2, type:plains}}
X - coordinate from west to east, Y - height, Z - coordinate from south to north.